Lore
Remembrance of Elianne the Starved
An Umbral substance.
Hidden lore — revealed in game at high Inferno or Radiance
The girl the Hallowed Sentinels renamed "Pieta" never realised that by serving a cause she deemed greater than herself and giving life, she was acting in defiance of her own parasitic nature. But sooner or later, somehow, hunger will out.
Elianne's Umbral Parasite
An Umbral parasite extracted from Elianne.
Hidden lore — revealed in game at high Inferno or Radiance
Molhu suffered many failures before a mother and baby finally survived his process and the latter, a girl, was born with an Umbral parasite bonded to her very essence. The mother being of no further use, Molhu disposed of her, before going on to watch over the child with the greatest of care and interest.
Molhu suffered many failures before a mother and baby finally survived his process and the latter, a girl, was born with an Umbral parasite bonded to her very essence. The mother being of no further use, Molhu disposed of her, before going on to watch over the child with the greatest of care and interest.
The game reveals this in play at high Inferno or Radiance.
The girl the Hallowed Sentinels renamed "Pieta" never realised that by serving a cause she deemed greater than herself and giving life, she was acting in defiance of her own parasitic nature. But sooner or later, somehow, hunger will out.
The game reveals this in play at high Inferno or Radiance.
Quoted from the item as the game writes it. Datamined
Stigma visions
Stigma — Orphanage
IrisElianne, you can't just run off like this,
you had everyone at the orphanage worried sick.
I know it's not easy, that it can be a frightening place at times, so
I want to give you something very special I've had since I was a little
girl. When I used to get scared, I'd hold it very, very tightly and that's
when it would reveal its magic to me, and I'd know there was no need
to be afraid. So, the next time you get scared, I want you to be
a brave girl and do the same thing, understand?
There's nothing to be afraid of, Elianne. I promise.
Stigma — Birth
MolhuAges of disappointment and shame
but finally now, in you, my efforts rewarded
and Her will achieved.
Oh, precious Elianne...
Lords of the Fallen ships no bestiary, so there is no entry to quote. What it has instead is the stigma visions — authored scenes you find in the world — and this is one of them, reproduced as the game writes it. Datamined
Damage absorption
| Damage type | Absorbs | Defence | |
|---|---|---|---|
| Physical | 24.9% | 200 | |
| Fire | 43.2% | 460 | |
| Holy | 53.5% | 695 | Toughest |
| Wither | 48.1% | 560 | |
| Magic | 13% | 90 | Weakest |
Magic is spell damage. No weapon deals it — every spell does, whichever school it belongs to — so that row is how well casting works against this enemy, and the other four are what your weapon does.
Lowest absorption is where your damage goes furthest — magic here. The Defence column is the game's own stored value, on the same scale as an armour piece's absorption. The percentage is derived from it as K/(K+defence) with K = 604, a constant solved from three mitigations measured in game rather than read out of a table — so treat it as accurate to a few tenths, not exact.
How to hurt it
- If you swing
- Physical 24.9% absorbed
- If you cast
- Magic 13% absorbed
- Resists
- Holy 53.5% absorbed
Both lines matter whichever way you play. The game gives you two hands for melee and a third slot for casting or a throwable, so most fights use both — and a cast has a wind-up that a crowd at close range will not wait through. Take the number for whatever is in your hand at the time.
Two different things in the swing lane, read together. Slash, blunt and pierce are tags — every weapon deals one of them, and they are not in the table above. The named school is from that table, and it is the lowest of the four a weapon can actually deal: magic is left out of it because no weapon deals magic.
No physical weakness or resistance is tagged on this one either — it takes slash, blunt and pierce the same way, so the school above is the whole answer.
What does not work
- Stagger from behind
These change the approach rather than the numbers. Immunity to Soulflay in particular means the Umbral opener you would normally lead with does nothing here.
Least effective: holy 53.5% absorbed
Not a wall — it can be killed with any of these. At 53.5% absorbed you are giving up 41 percentage points against magic, which is the difference between a fight and a long fight.
Drops
| Item | Chance |
|---|---|
| Vestige Seed | Guaranteed |
| Umbral Scouring | Guaranteed |
| Elianne's Umbral Parasite | Guaranteed |
Entries without a link are consumables, upgrade materials or vigor — things the site does not have pages for yet.
Where you find Elianne the Starved
Placed in Sunless Skein, and nowhere else in the game.
In order of how much of each region they cover. Datamined
Status resistance
| Status | Resistance | |
|---|---|---|
| Bleed | 1200 | |
| Poison | 1100 | |
| Frostbite | 0 | Procs soonest |
| Smite | 0 | Procs soonest |
| Burn | 1000 | |
| Ignite | 1200 | |
| Wither | 200 | Applies on hit |
These are buildup thresholds, not percentages, so they read the opposite way to absorption — a lower number procs sooner. They are comparable between enemies but not against any other figure on the site. The proc itself is a damage event that scales off your own attributes, which is why two players see different numbers from the same status.
Wither sits outside that comparison. It applies on the hit rather than building toward a threshold, so its figure is not measuring the same thing as the other six and is left out of "procs soonest" — otherwise it would win on most enemies in the game and the tag would stop telling you anything.
Similar enemies
Also in Sunless Skein
Same faction
Its loot row carries no faction code at all, which is true of most bosses and of anything the game never sorted into one. Nothing is inferred from a missing one.
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