Lords of the Fallen

Kukajin

Mini-boss in Lords of the Fallen, with its weaknesses and drops read from the game files.
Mini-boss 16,800 HP Upper Calrath Weak to Physical Questline encounter Datamined

How this fight happens. She is found petrified in the Forsaken Fen and freed — which is what the internal name PetrifiedWarrior refers to. Pursue her questline and fail to pay her within a period, and she turns and comes for you.

Kukajin, mini-boss in Lords of the Fallen

Lore

Kukajin Invoice

A document detailing your debt to the mercenary Kukajin for employment of her services. Kukajin was born a member of the Envenomed, back when her father led the clan at the height of its power. But his death years later would mark the beginning of the group's dissolution, and eventually Kukajin found herself alone and drifting through foreign lands far from Yisugen.

Kukajin's set

Kukajin tried not to think much about her past, but there were times when she couldn't help but vividly recall the thunder of hooves across Yisugen's emerald plains, the bloody honesty of battle and the exhilarating joy of victory and survival, and her heart would ache for those lost days.

Quoted from the item as the game writes it. Datamined

Damage absorption

Damage typeAbsorbsDefence
Physical 24.9% 200 Weakest
Fire 33.6% 305 Toughest
Holy 33.6% 305 Toughest
Wither 33.6% 305 Toughest
Magic 24.9% 200 Weakest

Magic is spell damage. No weapon deals it — every spell does, whichever school it belongs to — so that row is how well casting works against this enemy, and the other four are what your weapon does.

Lowest absorption is where your damage goes furthest — physical and magic here. The Defence column is the game's own stored value, on the same scale as an armour piece's absorption. The percentage is derived from it as K/(K+defence) with K = 604, a constant solved from three mitigations measured in game rather than read out of a table — so treat it as accurate to a few tenths, not exact.

How to hurt it

If you swing
Physical 24.9% absorbed
If you cast
Magic 24.9% absorbed
Resists
Fire, holy and wither 33.6% absorbed

Both lines matter whichever way you play. The game gives you two hands for melee and a third slot for casting or a throwable, so most fights use both — and a cast has a wind-up that a crowd at close range will not wait through. Take the number for whatever is in your hand at the time.

Two different things in the swing lane, read together. Slash, blunt and pierce are tags — every weapon deals one of them, and they are not in the table above. The named school is from that table, and it is the lowest of the four a weapon can actually deal: magic is left out of it because no weapon deals magic.

No physical weakness or resistance is tagged on this one either — it takes slash, blunt and pierce the same way, so the school above is the whole answer.

What does not work

No mechanic is ruled out — it can be staggered, backstabbed and Soulflayed.

Least effective: fire, holy and wither 33.6% absorbed

Not a wall — it can be killed with any of these. At 33.6% absorbed you are giving up 9 percentage points against physical and magic, which is the difference between a fight and a long fight.

Where you find Kukajin

Placed in Upper Calrath, and nowhere else in the game.

In order of how much of each region they cover. Datamined

Status resistance

StatusResistance
Bleed 750 Procs soonest
Poison 750 Procs soonest
Frostbite 750 Procs soonest
Smite 913
Burn 750 Procs soonest
Ignite 913
Wither 200 Applies on hit

These are buildup thresholds, not percentages, so they read the opposite way to absorption — a lower number procs sooner. They are comparable between enemies but not against any other figure on the site. The proc itself is a damage event that scales off your own attributes, which is why two players see different numbers from the same status.

Wither sits outside that comparison. It applies on the hit rather than building toward a threshold, so its figure is not measuring the same thing as the other six and is left out of "procs soonest" — otherwise it would win on most enemies in the game and the tag would stop telling you anything.

Similar enemies

Also in Upper Calrath

Same faction

Its loot row carries no faction code at all, which is true of most bosses and of anything the game never sorted into one. Nothing is inferred from a missing one.

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