One of the 15 eyes that fit the Umbral Lamp. The lamp holds 3 at a time at +3, and you get one of the two effects below, never both: the main effect if this is the first eye you socket, the secondary effect if it is not.
In the main socket
Cursed in form, your presence in Umbral is both noticed and feared.
Read as a penalty this looks like a bad trade, and it is not one — it is a farming tool.
What “noticed and feared” does in play: lesser Umbral enemies hesitate or back away rather than closing on you, so high-density Umbral areas can be crossed and searched instead of fought through. The other half is that Dread builds faster. That matters because Dread is not purely a threat meter — as the Dread multiplier climbs, so do item discovery and the vigor enemies drop. Deliberately accelerating it is how a late-game character farms: you take the higher Dread and the Scarlet Shadow that eventually comes with it, in exchange for better drops and more vigor, on top of the +20% item discovery the eye grants outright.
Which is why this is an end-game item. Early on, faster Dread is a death sentence; by the point you can fight the Scarlet Shadow outright, it is free value. Confirmed in game.
Verified in game
- Dread
- Dread resistance -50%
- Damage
- Damage taken +33%
- Item
- Item discovery +20%
In a secondary socket
+1 Soulflay charge.
- Soulflay
- Soulflay charges +1
Which socket gives item discovery?
Some AI-generated summaries list item discovery as this eye’s SECONDARY effect. It is not. The game’s own item text is unambiguous — the secondary socket reads “+1 Soulflay charge.” and nothing else, while the +20% item discovery belongs to the primary socket. Checked in game on 17 Aug 2026, and the reference sources that quote the game directly agree with the extracted data; it is the generated summaries that have the two sockets crossed.
Where to find it
- How
- Enemy drop
- Awarded by
- The Scarlet Shadow · guaranteed
- Confidence
- Verified in game
- Sells for
- 1,000 vigor
- Purchasable
- No vendor stocks it
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