Lords of the Fallen

Kinrangr Guardian

Enemy in Lords of the Fallen, with its weaknesses and drops read from the game files.
Enemy 589 HP Fief of the Chill Curse Weak to Pierce 13 drops Datamined
Kinrangr Guardian, enemy in Lords of the Fallen

Lore

Kinrangr Guardian set

Those citizens of Kinrangr who had sworn an oath to protect their homeland had little time to comprehend their failure as the merciless frost swiftly engulfed them.

Quoted from the item as the game writes it. Datamined

Damage absorption

Damage typeAbsorbsDefence
Physical 38.3% 375 Toughest
Fire 38.3% 375 Toughest
Holy 38.3% 375 Toughest
Wither 38.3% 375 Toughest
Magic 33.6% 305 Weakest

Magic is spell damage. No weapon deals it — every spell does, whichever school it belongs to — so that row is how well casting works against this enemy, and the other four are what your weapon does.

Lowest absorption is where your damage goes furthest — magic here. The Defence column is the game's own stored value, on the same scale as an armour piece's absorption. The percentage is derived from it as K/(K+defence) with K = 604, a constant solved from three mitigations measured in game rather than read out of a table — so treat it as accurate to a few tenths, not exact.

How to hurt it

If you swing
Pierce
If you cast
Magic 33.6% absorbed
Resists
Slash

Both lines matter whichever way you play. The game gives you two hands for melee and a third slot for casting or a throwable, so most fights use both — and a cast has a wind-up that a crowd at close range will not wait through. Take the number for whatever is in your hand at the time.

Its absorption is even across the four schools a weapon can deal — 38.3% to 38.3%, a spread of 0.0 points. There is no school worth switching weapons for, so bring whatever you already hit hardest with.

What does not work

No mechanic is ruled out — it can be staggered, backstabbed and Soulflayed.

No damage type is notably worse than the others here — the five sit within 4.7 points of each other, so there is nothing to avoid.

Drops

ItemChance
Gravix Guaranteed
Vestige Seed Guaranteed
Kinrangr Guardian Helm 10.0%
Kinrangr Guardian Gauntlets 10.0%
Kinrangr Guardian Armour 10.0%
Kinrangr Guardian Trousers 10.0%
Kinrangr Guardian Axe 8.0%
Regular Deralium Nuggets 4.0%
Frostbite Salts 4.0%
Minor Wither Salts 4.0%
Briostone Pair 4.0%
Frostbite Resistance Balm 4.0%
Hibernal Cleave 2.5%

Entries without a link are consumables, upgrade materials or vigor — things the site does not have pages for yet.

Where you find Kinrangr Guardian

Placed in Fief of the Chill Curse, and nowhere else in the game.

In order of how much of each region they cover. Datamined

Status resistance

StatusResistance
Bleed 580 Procs soonest
Poison 580 Procs soonest
Frostbite 580 Procs soonest
Smite 730
Burn 580 Procs soonest
Ignite 730
Wither 200 Applies on hit

These are buildup thresholds, not percentages, so they read the opposite way to absorption — a lower number procs sooner. They are comparable between enemies but not against any other figure on the site. The proc itself is a damage event that scales off your own attributes, which is why two players see different numbers from the same status.

Wither sits outside that comparison. It applies on the hit rather than building toward a threshold, so its figure is not measuring the same thing as the other six and is left out of "procs soonest" — otherwise it would win on most enemies in the game and the tag would stop telling you anything.

Similar enemies

Also in Fief of the Chill Curse

Same faction

The game files this one by where it lives rather than by what it is: the loot row has a single slot for both, and this one holds a place. There is no faction to show, and none is inferred.

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